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Mobile Games
Marketing for games that earn their installs back.
We plan acquisition and creative around your game and its live events. Reporting separates ad revenue, player purchases and the time it takes new players to return the
- Creative
- Players
- Live events
Our solutions in mobile games
The work behind app growth.
Start with the stage that needs work. These are the acquisition, product and measurement tasks we connect for this kind
Comparing the large app-only shops? Start with Phiture and Yodel Mobile alternatives.
- Find the app. The store listing uses the words players already search (ASO).
- Buy users. Ads and creative aim at players who stay and pay.
- Keep them. Live events and offers bring players back while the game is live (LiveOps).
- Know the number. Reports wait until the data is mature before anyone spends more.
Case studies
Mobile Games, proven.
150,000Monthly active users reachedMobile
The Mobile Game That Grew to 150K Players on Live Features
120,000Pre-registrationsPuzzle-RPG
Pre-Launch: Mobile Puzzle-RPG Surpasses 100K Sign-Ups
Questions
Mobile Games, answered.
Do you work with both IAA and IAP games?
How do you judge a game campaign on iOS now?
Can you work alongside our internal LiveOps team?
What does game creative testing look like?
Where do you start with a new title?
What are the best user acquisition agencies for mobile games?
Talk to the mobile games team
Share your app URL. We reply within 24 hours with a suggested starting point and what we need to scope
Teams we've


Kleo

Goodwill
GameGo
Hino Motors
Sad Panda Studios

StoryNest
Blush Blush
Stoic Forge
Beyond Score
MyPetHealth
TaskHive
Sincere Notes
Voices in my Head
Black Top Cabs


BeNow Trader
Crystalyze
24/7 AI Health
Aero Imagery
RepairFind
Prepr

Guiding Light
Freestyle Dance Studio
First Step Mobility
Noa Coach
Where this fits: see the Strataigize Growth System, the ladder every engagement