Home / Industries / Mobile Apps /
Mobile Games
Marketing for games that earn their installs back.
Games live and die on the gap between CPI and LTV. We run acquisition, creative and measurement as one loop against that gap, with cohort truth underneath every
Our solutions in mobile games
The vocabulary is the proof.
If your current agency cannot explain each line below in one breath, that is your answer about them. Comparing the large app-only shops? Start with Phiture and Yodel Mobile alternatives.
- Paid UA bid to D7 and D30 ROAS cohorts, not installs
- SKAdNetwork 4 conversion value schemas per title
- AEM event priority tuned to the monetization mix
- MMP cohort reporting with NET revenue views
- Hybrid IAA and IAP economy measurement
- Ad-value events for rewarded-video-heavy geos
- Creative hook matrix built on gameplay capture
- Playable and video iteration on written kill rules
- Creative fatigue watch on frequency signals
- Apple Search Ads defense and discovery structure
- Soft launch geo test design and readouts
- Pre-registration and launch burst campaigns
- ASO for genre and mechanic keyword clusters
- Custom product pages mapped to ad themes
- Store listing experiments run to resolution
- Featuring pitch preparation for store editorial
- Event and season-aligned campaign calendars
- Payer cohort analysis and spend-depth curves
- FTUE drop-off mapping to first purchase
- Attribution windows doctrine on every report
- Incrementality checks on retargeting spend
- Cross-promo measurement between titles
Case studies
Mobile Games, proven.

Mobile
The Mobile Game That Grew to 150K Players on Live Features

Puzzle-RPG
Pre-Launch: Mobile Puzzle-RPG Surpasses 100K Sign-Ups
Questions
Mobile Games, answered.
Do you work with both IAA and IAP games?
How do you judge a game campaign on iOS now?
Can you work alongside our internal LiveOps team?
What does game creative testing look like?
Where do you start with a new title?
What are the best user acquisition agencies for mobile games?
Teams we've
Clients include 3M, Jiffy Lube, Goodwill, Western University, Hino Motors, Lundin Mining, Extendicare, Calian, Wabtec, ARGO, and


Kleo

Goodwill
GameGo
Hino Motors
Sad Panda Studios

StoryNest
Blush Blush
Stoic Forge
Beyond Score
MyPetHealth
TaskHive
Sincere Notes
Voices in my Head
Black Top Cabs


BeNow Trader
Crystalyze
24/7 AI Health
Aero Imagery
RepairFind
Prepr

Guiding Light
Freestyle Dance Studio
First Step Mobility
Noa Coach
Growth retainers from $10K per month, typical range $10K
Real ranges, published. Ad spend stays in your
Where this fits: see the Strataigize Growth System, the ladder every engagement
Talk to the mobile games team
Tell us your app and we reply within 24 hours with the levers we would pull first. No pitch until you see