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Mobile Games

Marketing for games that earn their installs back.

We plan acquisition and creative around your game and its live events. Reporting separates ad revenue, player purchases and the time it takes new players to return the acquisition cost.

Next event
  1. Creative
  2. Players
  3. Live events
Live events, creative and ads move as one system.

Our solutions in mobile games

The work behind app growth.

Start with the stage that needs work. These are the acquisition, product and measurement tasks we connect for this kind of app.

Comparing the large app-only shops? Start with Phiture and Yodel Mobile alternatives.

  • Find the app. The store listing uses the words players already search (ASO).
  • Buy users. Ads and creative aim at players who stay and pay.
  • Keep them. Live events and offers bring players back while the game is live (LiveOps).
  • Know the number. Reports wait until the data is mature before anyone spends more.

Questions

Mobile Games, answered.

Do you work with both IAA and IAP games?
Yes, and the mix changes the whole engagement: ad-monetized titles optimize toward engagement and ad-value signals while purchase-driven titles optimize toward payer cohorts. We measure the split first, then point each campaign at the signal that actually pays that title.
How do you judge a game campaign on iOS now?
On matured cohorts through the MMP, with SKAdNetwork configured so the coarse signal still encodes early revenue. Same-day dashboards under-report by design, so scaling decisions wait for written data-maturity windows instead of reacting to noise.
Can you work alongside our internal LiveOps team?
That is the normal shape: your team runs the game, we run acquisition and creative against your event calendar, and the weekly loop shares one revenue number so a strong event gets fed spend while it is live.
What does game creative testing look like?
A hook matrix seeded from real gameplay moments, batches tested on written kill and scale rules, and fatigue watched on leading indicators. The account never depends on one hero video, because that is how scaling stalls.
Where do you start with a new title?
We start with the free 30-minute consult. On the call we review your store presence, attribution setup and account structure with you, then name the lever that closes the gap between what the game earns and what acquisition costs.
What are the best user acquisition agencies for mobile games?
The useful shortlist is the shops that will bid to matured cohorts, not installs, and will say so before the first call. We do: the first Crush Crush cohort (55,978 installs, 1 to 30 May 2026, $18,347 of ad spend) returned 253% of that spend in net revenue by day 90, Adjust 7-day click and 24-hour impression, net of store fees. Phiture and Yodel Mobile are the large app-only names buyers already type. Neither published a retainer on 16 September 2026. The comparison is on our Phiture and Yodel Mobile alternatives page.

Talk to the mobile games team

Share your app URL. We reply within 24 hours with a suggested starting point and what we need to scope the work.

Teegan Johnson, Founder & Chief Growth Officer, will follow up by email about your request. Unsubscribe anytime. Privacy

Prefer to talk first? Book a 30-minute call instead.

Teams we've helped grow

  • Podz logo
  • 3M logo
  • Crush Crush logo
  • Jiffy Lube logo
  • Kleo
  • Wabtec logo
  • Backroad Mapbooks logo
  • Goodwill
  • GameGo
  • Lundin Mining logo
  • ZivTrack logo
  • Hino Motors
  • Sad Panda Studios
  • Calian logo
  • Appomate logo
  • Extendicare logo
  • Locker Fantasy Games logo
  • Western University logo
  • StoryNest
  • ARGO logo
  • Blush Blush
  • ZAPI GROUP logo
  • Stoic Forge
  • Swing Minder logo
  • Beyond Score
  • Vesperia Comics logo
  • MyPetHealth
  • TaskHive
  • Sincere Notes
  • Voices in my Head
  • Black Top Cabs
  • RiLo logo
  • T2U logo
  • Luxe Touch logo
  • BeNow Trader
  • Crystalyze
  • 24/7 AI Health
  • JobsPit logo
  • Aero Imagery
  • Echoes logo
  • RepairFind
  • Prepr
  • Unveil Coffee Roasters logo
  • R3Bilt logo
  • Guiding Light
  • Level Up logo
  • Freestyle Dance Studio
  • First Step Mobility
  • Noa Coach

Where this fits: see the Strataigize Growth System, the ladder every engagement runs on.